Card Codex

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17 May 2024: Card library updated.

Galepowder Mage

3W · Creature — Kithkin Wizard

Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3

Similar cards

Color identity:
NameManaTypeText
Graceful Reprieve 1WInstant When target creature dies this turn, return that card to the battlefield under its owner's control.
Mad Dog 1RCreature — Dog At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. 2/2
Scampire 2BCreature — Vampire Employee When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard. {3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery. 1/3
Safe Haven Land {2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
The Princess Takes Flight 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.
Horn of Plenty 6Artifact Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
Heavenly Qilin 2WCreature — Kirin Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. 2/2
Cloudshift WInstant Exile target creature you control, then return that card to the battlefield under your control.
Memory Jar 5Artifact {T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Charming Prince 1WCreature — Human Noble When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. 2/2
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