M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Covert Operative | 4U | Creature — Human Wizard | Covert Operative can't be blocked. 3/2 |
Klement, Death Acolyte | 1WB | Legendary Creature — Tiefling Cleric | When this creature specializes, create two 2/2 black Zombie creature tokens. 3/3 |
Knight Exemplar | 1WW | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) 2/2 |
Dog Walker | RW | Creature — Human Citizen | Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. 3/1 |
Pietra, Crafter of Clowns | 1RW | Legendary Creature — Human Clown Artificer | Haste Robots you control get +1/+1. {R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn. 3/2 |
Crookclaw Elder | 5U | Creature — Bird Wizard | Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. 3/2 |
Wandering Fumarole | Land | Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. | |
Warriors of Tiamat | 4R | Creature — Dragon Warrior | Haste Double team 4/2 |
Moan of the Unhallowed | 2BB | Sorcery | Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Balan, Wandering Knight | 2WW | Legendary Creature — Cat Knight | First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. 3/3 |