M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Goblin Archaeologist | 1R | Creature — Goblin Artificer | {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. 1/2 |
Ixidor's Will | 2U | Instant | Counter target spell unless its controller pays {2} for each Wizard on the battlefield. |
Goblin Bird-Grabber | 1R | Creature — Goblin | {R}: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying. 2/1 |
Grenzo, Dungeon Warden | XBR | Legendary Creature — Goblin Rogue | Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield. 2/2 |
Deeptread Merrow | 1U | Creature — Merfolk Rogue | {U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/1 |
Conflux | 3WUBRG | Sorcery | Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle. |
Reservoir Kraken | 2UU | Creature — Kraken | Trample, ward {2} At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked." 6/6 |
Base Camp | Land | Base Camp enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. | |
Gut, Bestial Fanatic | 4RRG | Legendary Creature — Goblin Shaman | When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step. 5/4 |
Robe of the Archmagi | 2U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1} |