M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Goldmeadow | Plane — Lorwyn | Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens. Whenever chaos ensues, create a 0/1 white Goat creature token. | |
Impetuous Sunchaser | 1R | Creature — Human Soldier | Flying, haste Impetuous Sunchaser attacks each combat if able. 1/1 |
The Beamtown Bullies | 1BRG | Legendary Creature — Ogre Devil Warrior | Vigilance, haste {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 4/4 |
Rotlung Reanimator | 2B | Creature — Zombie Cleric | Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token. 2/2 |
Whip Sergeant | 2R | Creature — Human Soldier | {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1 |
Battlefield Promotion | 1W | Instant | Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. |
Miracle Worker | W | Creature — Human Cleric | {T}: Destroy target Aura attached to a creature you control. 1/1 |
Bloodhill Bastion | Plane — Equilor | Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control. | |
Anarchy | 2RR | Sorcery | Destroy all white permanents. |
Volshe Tideturner | 1U | Creature — Merfolk Wizard | {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. 1/3 |