M:tG card similarity search
3W · Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Serra's Guardian | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. 5/5 |
Alaborn Grenadier | WW | Creature — Human Soldier | Vigilance 2/2 |
Alert Shu Infantry | 2W | Creature — Human Soldier | Vigilance 2/2 |
Ardent Militia | 4W | Creature — Human Soldier | Vigilance 2/5 |
Standing Troops | 2W | Creature — Human Soldier | Vigilance 1/4 |
Sun Sentinel | 1W | Creature — Human Soldier | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Thraben Valiant | 1W | Creature — Human Soldier | Vigilance 2/1 |
Vernadi Shieldmate | 1G/W | Creature — Human Soldier | Vigilance 2/2 |
Yawgmoth Merfolk Soul | Stickers | {TK}{TK} — When this permanent leaves the battlefield, target player discards a card. {TK}{TK}{TK}{TK}{TK} — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. {TK}{TK} — 3/3 {TK}{TK}{TK}{TK} — 6/5 | |
Archfiend's Vessel | B | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. 1/1 |