M:tG card similarity search
2W · Creature — Dwarf Knight
First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Riot Piker | 1R | Creature — Goblin Berserker | First strike Riot Piker attacks each combat if able. 2/1 |
Siege Modification | 1RR | Enchantment — Aura | Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike. |
Thalia, Guardian of Thraben | 1W | Legendary Creature — Human Soldier | First strike Noncreature spells cost {1} more to cast. 2/1 |
Vampiric Fury | 1R | Instant | Vampire creatures you control get +2/+0 and gain first strike until end of turn. |
Laurine, the Diversion | 2R | Legendary Creature — Human Rogue | Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3 |
Sting, the Glinting Dagger | 2 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2} |
Swift Justice | W | Instant | Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. |
Walking Sponge | 1U | Creature — Sponge | {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1 |
Jor Kadeen, the Prevailer | 3RW | Legendary Creature — Human Warrior | First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts. 5/4 |
Knight of Dawn | 1WW | Creature — Human Knight | First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |