Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Galloping Lizrog

3GU · Creature — Frog Lizard

Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. 3/3

Similar cards

Color identity:
NameManaTypeText
Tourach, Dread Cantor 1BLegendary Creature — Human Cleric Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random. 2/1
Novice Dissector 3BCreature — Troll Warlock {1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery. 3/3
Arcbound Slith 2Artifact Creature — Slith Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Outlaw Stitcher 3UCreature — Human Warlock When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/4
Mephidross Vampire 4BBCreature — Vampire Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." 3/4
Guildpact Greenwalker 2GCreature — Plant Rhino When Guildpact Greenwalker enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4. Multicolored creatures you control have ward {2}. 4/4
Bloodmad Vampire 2RCreature — Vampire Berserker Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/1
Ventifact Bottle 3Artifact {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate only as a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {C} for each charge counter removed this way.
Captain Ripley Vance 2RLegendary Creature — Human Pirate Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. 3/2
Sporogenesis 3GEnchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature. When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
Page 189