M:tG card similarity search
4W · Creature — Spirit
Flying Other Spirit creatures you control get +0/+1. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Phantom General | 3W | Creature — Spirit Soldier | Creature tokens you control get +1/+1. 2/3 |
Horizon Seed | 4W | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, regenerate target creature. 2/1 |
Suture Spirit | 1W | Creature — Spirit | Flying {W/B}{W/B}{W/B}: Regenerate target creature. 1/1 |
Rattlechains | 1U | Creature — Spirit | Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. 2/1 |
Sire of the Storm | 4UU | Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. 3/3 |
King of the Oathbreakers | 2WB | Legendary Creature — Spirit Noble | Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. 3/3 |
Kitsune Riftwalker | 1WW | Creature — Fox Wizard | Protection from Spirits and from Arcane 2/1 |
Kami of the Waning Moon | 2B | Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 1/1 |
Ghostly Sentinel | 4W | Creature — Kor Spirit | Flying, vigilance 3/3 |
Melesse Spirit | 3WW | Creature — Angel Spirit | Flying, protection from black 3/3 |