Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Game Plan

5U · Sorcery

Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Similar cards

Color identity:
NameManaTypeText
Howling Wolf 2GGCreature — Wolf When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle. 2/2
Virtus's Maneuver 2BSorcery For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.
Seek the Horizon 3GSorcery Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Curse of Misfortunes 4BEnchantment — Aura Curse Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
Forcemage Advocate 1GCreature — Centaur Shaman {T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature. 2/1
Ormos, Archive Keeper 4UULegendary Creature — Sphinx Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. {1}{U}{U}, Discard three cards with different names: Draw five cards. 5/5
Sphinx Ambassador 5UUCreature — Sphinx Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles. 5/5
Underworld Charger 2BCreature — Nightmare Horse Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3
Skyshroud Sentinel 2GCreature — Elf When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle. 1/1
Roots of Wisdom 1GSorcery Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
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