M:tG card similarity search
5U · Sorcery
Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Name | Mana | Type | Text |
---|---|---|---|
Combat Courier | 1 | Artifact Creature — Construct | {2}, Sacrifice Combat Courier: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |
Deep Gnome Terramancer | 1W | Creature — Gnome Wizard | Flash Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. 2/2 |
Blood Price | 3B | Sorcery | Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. |
Cosmic Epiphany | 4UU | Sorcery | Draw cards equal to the number of instant and sorcery cards in your graveyard. |
Explosive Vegetation | 3G | Sorcery | Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
Freyalise's Charm | GG | Enchantment | Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. |
Thunderherd Migration | 1G | Sorcery | As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
Dawn | 3WW | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
Sarinth Steelseeker | 1G | Creature — Human Artificer Scout | Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. 1/2 |
Index | U | Sorcery | Look at the top five cards of your library, then put them back in any order. |