Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Game Plan

5U · Sorcery

Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Similar cards

Color identity:
NameManaTypeText
Paupers' Cage 3Artifact At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.
Frontier Guide 1GCreature — Elf Scout {3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 1/1
Rootwater Mystic UCreature — Merfolk Wizard {1}{U}: Look at the top card of target player's library. 1/1
Cabaretti Ascendancy RGWEnchantment At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Inner Fire 3RSorcery Add {R} for each card in your hand.
Migration Path 3GSorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
Truth or Consequences 2URSorcery Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
Aerial Surveyor 2WArtifact — Vehicle Flying Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2 3/4
Scholar of the Ages 5UUCreature — Human Wizard When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. 3/3
Divining Witch 1BCreature — Human Spellshaper {1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. 1/1
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