M:tG card similarity search
2G · Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Name | Mana | Type | Text |
---|---|---|---|
Granted | 3U | Sorcery — Adventure | You may reveal a noncreature card you own from outside the game and put it into your hand. |
Excommunicate | 2W | Sorcery | Put target creature on top of its owner's library. |
Forced Retreat | 2U | Sorcery | Put target creature on top of its owner's library. |
Griptide | 3U | Instant | Put target creature on top of its owner's library. |
Repel | 3U | Instant | Put target creature on top of its owner's library. |
Time Ebb | 2U | Sorcery | Put target creature on top of its owner's library. |
Omen Machine | 6 | Artifact | Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. |
Lead the Stampede | 2G | Sorcery | Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. |
Grow Old Together | 1GU | Instant | Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1. |
Harmonic Convergence | 2G | Instant | Put all enchantments on top of their owners' libraries. |