Card Codex

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17 May 2024: Card library updated.

Game of Chaos

RRR · Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Similar cards

Color identity:
NameManaTypeText
Throne of Bone 1Artifact Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Divine Favor 1WEnchantment — Aura Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.
Blightsoil Druid 1BCreature — Elf Druid {T}, Pay 1 life: Add {G}. 1/2
Gladehart Cavalry 5GGCreature — Elf Knight When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. 6/6
Feast of Sanity 3BEnchantment Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.
Rankle's Prank 2BBSorcery Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures.
Nature's Claim GInstant Destroy target artifact or enchantment. Its controller gains 4 life.
Vicious Rumors BSorcery Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Neko-Te 3Artifact — Equipment Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2}
Shamanic Revelation 3GGSorcery Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
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