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17 May 2024: Card library updated.

Game of Chaos

RRR · Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Similar cards

Color identity:
NameManaTypeText
Crushing Disappointment 3BInstant Each player loses 2 life. You draw two cards.
Gonti's Machinations BEnchantment Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
Self-Inflicted Wound 1BSorcery Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Revenge of Ravens 3BEnchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Soot Imp 1BBCreature — Imp Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2
Mind Drain 2BSorcery Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Scholar of Athreos 2WCreature — Human Cleric {2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. 1/4
Hired Torturer 2BCreature — Human Rogue Defender {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand. 2/3
Loyal Subordinate 2BCreature — Zombie Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. 3/1
Delusions of Mediocrity 3UEnchantment When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
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