M:tG card similarity search
RRR · Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Name | Mana | Type | Text |
---|---|---|---|
Keeper of Tresserhorn | 5B | Creature — Avatar | Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. 6/6 |
Remorseless Punishment | 3BB | Sorcery | Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. |
Priest of Forgotten Gods | 1B | Creature — Human Cleric | {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. 1/2 |
The Dark Barony | Plane — Ulgrotha | Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. Whenever chaos ensues, each opponent discards a card. | |
Vapor Snag | U | Instant | Return target creature to its owner's hand. Its controller loses 1 life. |
Wernog, Rider's Chaplain | WB | Legendary Creature — Human | When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Friends forever (You can have two commanders if both have friends forever.) 1/2 |
Embalmed Brawler | 2B | Creature — Zombie | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. 2/2 |
Novice Occultist | 1B | Creature — Human Wizard | When Novice Occultist dies, you draw a card and you lose 1 life. 1/2 |
Honor's Reward | 2W | Instant | You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) |
Dark Favor | 1B | Enchantment — Aura | Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1. |