M:tG card similarity search
3GG · Creature — Shapeshifter
Changeling (This card is every creature type.) Trample 4/4
Name | Mana | Type | Text |
---|---|---|---|
Impostor of the Sixth Pride | 1W | Creature — Shapeshifter | Changeling (This card is every creature type.) 3/1 |
Universal Automaton | 1 | Artifact Creature — Shapeshifter | Changeling (This card is every creature type.) 1/1 |
Woodland Changeling | 1G | Creature — Shapeshifter | Changeling (This card is every creature type.) 2/2 |
Segovian Leviathan | 4U | Creature — Leviathan | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
Vug Lizard | 1RR | Creature — Lizard | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4 |
Leeching Lurker | Creature — Leech Horror | Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Goblin Morningstar | 1R | Artifact — Equipment | Equipped creature gets +1/+0 and has trample. Equip {1}{R} When Goblin Morningstar enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it. |
Tribal Golem | 6 | Artifact Creature — Golem | Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. 4/4 |
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental | 1GG | Creature — Elemental | Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.) 2/2 |
Jolrael's Centaur | 1GG | Creature — Centaur Archer | Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |