Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gamekeeper

3G · Creature — Elf

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. 2/2

Similar cards

Color identity:
NameManaTypeText
S.N.E.A.K. Dispatcher 1UCreature — Human Spy {2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library. 2/1
Ignite Memories 4RSorcery Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Shield-Wall Sentinel 4Artifact Creature — Golem Defender When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle. 1/3
Deadbridge Chant 4BGEnchantment When Deadbridge Chant enters the battlefield, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Undying Flames 4RRSorcery Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Frankenstein's Monster XBBCreature — Zombie As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. 0/1
Dead Reckoning 1BBSorcery You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Fell Horseman 3BCreature — Zombie Knight When Fell Horseman dies, put it on the bottom of its owner's library. 3/3
Singe-Mind Ogre 2BRCreature — Ogre Mutant When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from their hand, then loses life equal to that card's mana value. 3/2
Narcomoeba 1UCreature — Illusion Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. 1/1
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