M:tG card similarity search
1URW · Legendary Creature — Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Cunning Wish | 2U | Instant | You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish. |
Aquatic Alchemist | 1U | Creature — Elemental | Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn. 1/3 |
Dynavolt Tower | 3 | Artifact | Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target. |
Construction Arsonist | 1R | Creature — Goblin Rogue Wizard | When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent." Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors. 2/2 |
Crackling Drake | UURR | Creature — Drake | Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card. */4 |
Alaundo the Seer | 2GU | Legendary Creature — Human Shaman | {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5 |
Yawgmoth's Testament | 2B | Sorcery | Until end of turn, you may play face-up cards you own from exile. If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead. |
Psionic Ritual | 4UU | Sorcery | Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual. |
Harness Infinity | 1BBBGGG | Instant | Exchange your hand and graveyard. Exile Harness Infinity. |
Spellweaver Volute | 3UU | Enchantment — Aura | Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard. |