M:tG card similarity search
1URW · Legendary Creature — Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Do-Over | 1U | Instant | Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.) |
Priority Avenger | 3W | Creature — Bird Wizard | Flying Players can't cast instant spells unless a spell or ability is on the stack. 3/4 |
Mirror of Life Trapping | 4 | Artifact | Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. |
Amulet of Unmaking | 5 | Artifact | {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery. |
Whip of Erebos | 2BB | Legendary Enchantment Artifact | Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery. |
A-Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5 |
Enigma Drake | 1UR | Creature — Drake | Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. */4 |
Heartless Conscription | 6BB | Sorcery | Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. |
Mocking Sprite | 2U | Creature — Faerie Rogue | Flying Instant and sorcery spells you cast cost {1} less to cast. 2/1 |
Dark Dabbling | 2B | Instant | Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. |