Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gang Up

XB · Instant

Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.

Similar cards

Color identity:
NameManaTypeText
Wasp of the Bitter End 1BCreature — Insect Horror Flying Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature. 2/1
Crookclaw Transmuter 3UCreature — Bird Wizard Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1
Undercity's Embrace 2BInstant Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Grey Knight Paragon 4WCreature — Astartes Knight Flash Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead. 4/4
Arctic Foxes 1WCreature — Fox Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1
Warbeast of Gorgoroth 4RCreature — Beast Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 5/4
Spectral Deluge 4UUSorcery Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Peace and Quiet 1WInstant Destroy two target enchantments.
Sarevok, Deathbringer 3BLegendary Creature — Human Knight At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4
War Barge 4Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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