M:tG card similarity search
5G · Creature — Elk Beast
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4
Name | Mana | Type | Text |
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Fleetwheel Cruiser | 4 | Artifact — Vehicle | Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 5/3 |
Skarrg Guildmage | RG | Creature — Human Shaman | {R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2 |
Sacred Rites | W | Instant | Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. |
Veiled Crocodile | 2U | Enchantment | When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. |
Bill Ferny, Bree Swindler | 1U | Legendary Creature — Human Rogue | Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. 2/1 |
Armor of Faith | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. |
Holy Armor | W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. |
Stonehands | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn. |
Jetting Glasskite | 4UU | Creature — Spirit | Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 4/4 |
Shimmering Glasskite | 3U | Creature — Spirit | Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 2/3 |