Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Garenbrig Growth

G · Sorcery — Adventure

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

Similar cards

Color identity:
NameManaTypeText
Chronosavant 5WCreature — Giant {1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. 5/5
Boing! 1UInstant Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Denizen of the Deep 6UUCreature — Serpent When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. 11/11
Cruel Ultimatum UUBBBRRSorcery Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Mystic Visionary 1WCreature — Human Nomad Mystic Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1
Cauldron Dance 4BRInstant Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Park Re-Entry 3WWSorcery Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
Double Header 3UUCreature — Drake Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand. 2/3
Clutch of the Undercity 1UUBInstant Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Research the Deep 1USorcery Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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