M:tG card similarity search
G · Sorcery — Adventure
Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Necromantic Summons | 4B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. |
| Long Rest | XGGG | Sorcery | Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. |
| Haven of the Spirit Dragon | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. | |
| Confounding Conundrum | 1U | Enchantment | When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
| Horses of the Bruinen | 3UU | Sorcery | Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. |
| Tolarian Geyser | 2U | Sorcery | Kicker {W} (You may pay an additional {W} as you cast this spell.) Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life. |
| Run Away Together | 1U | Instant | Choose two target creatures controlled by different players. Return those creatures to their owners' hands. |
| Overburden | 1U | Enchantment | Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand. |
| Venser's Diffusion | 2U | Instant | Return target nonland permanent or suspended card to its owner's hand. |
| Genju of the Fields | W | Enchantment — Aura | Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |