Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Garenbrig Paladin

4G · Creature — Giant Knight

Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. 4/4

Similar cards

Color identity:
NameManaTypeText
Bessie, the Doctor's Roadster 2Legendary Artifact — Vehicle Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4
Ashenmoor Gouger B/RB/RB/RCreature — Elemental Warrior Ashenmoor Gouger can't block. 4/4
Lord Magnus 3GWWLegendary Creature — Human Druid First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. 4/3
Warden of the Chained 1RGCreature — Minotaur Warrior Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. 4/4
Gorm the Great 3GLegendary Creature — Giant Warrior Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7
Krosan Drover 3GCreature — Elf Creature spells you cast with mana value 6 or greater cost {2} less to cast. 2/2
Kaseto, Orochi Archmage 1GULegendary Creature — Snake Wizard {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. 2/2
Woodland Wanderer 3GCreature — Elemental Vigilance, trample Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/2
Soulhunter Rakshasa 3BBCreature — Demon Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control. 5/5
Aligned Hedron Network 4Artifact When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
Page 47