M:tG card similarity search
3BR · Legendary Creature — Human Warrior
Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Razorfin Abolisher | 2U | Creature — Merfolk Wizard | {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. 2/2 |
Tolsimir, Friend to Wolves | 2GGW | Legendary Creature — Elf Scout | When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control. 3/3 |
Death Spark | R | Instant | Death Spark deals 1 damage to any target. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. |
Pridemalkin | 2G | Creature — Cat | When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) 2/1 |
Crime | 3WB | Sorcery | Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. |
Netherborn Phalanx | 5B | Creature — Horror | When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/4 |
Overburden | 1U | Enchantment | Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand. |
Carry Away | UU | Enchantment — Aura | Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. |
Dread Rider | 5B | Creature — Spirit Knight | {1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life. 3/7 |
Grishnákh, Brash Instigator | 2R | Legendary Creature — Goblin Soldier | When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. 1/1 |