M:tG card similarity search
W · Creature — Cat
When Garrison Cat dies, create a 1/1 white Human Soldier creature token. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Benalish Trapper | 1W | Creature — Human Soldier | {W}, {T}: Tap target creature. 1/2 |
Checkpoint Officer | 1W | Creature — Human Soldier | {1}{W}, {T}: Tap target creature. 1/2 |
Elite Arrester | W | Creature — Human Soldier | {1}{U}, {T}: Tap target creature. 0/3 |
Gavony Trapper | W | Creature — Human Soldier | {2}, {T}: Tap target creature. 0/2 |
Gideon's Lawkeeper | W | Creature — Human Soldier | {W}, {T}: Tap target creature. 1/1 |
Master Decoy | 1W | Creature — Human Soldier | {W}, {T}: Tap target creature. 1/2 |
Fable of Wolf and Owl | 3G/UG/UG/U | Enchantment | Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying. |
Rotlung Reanimator | 2B | Creature — Zombie Cleric | Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token. 2/2 |
Master Splicer | 3W | Creature — Phyrexian Human Artificer | When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1. 1/1 |
The War Games | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors. |