Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Garrison Griffin

2W · Creature — Griffin

Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Sygg, River Guide WULegendary Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Giant Turtle 1GGCreature — Turtle Giant Turtle can't attack if it attacked during your last turn. 2/4
Loran's Escape WInstant Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Ashcoat of the Shadow Swarm 3BLegendary Creature — Rat Warlock Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4
Rampaging Spiketail 4BBCreature — Dinosaur When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
Mardu Shadowspear BCreature — Human Warrior Whenever Mardu Shadowspear attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 1/1
Phyrexian Splicer 2Artifact {2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Alandra, Sky Dreamer 2UULegendary Creature — Merfolk Wizard Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4
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