M:tG card similarity search
3RW · Creature — Viashino Soldier
Garrison Sergeant has double strike as long as you control a Gate. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Resilient Wanderer | 2WW | Creature — Human Nomad | First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3 |
Bolrac-Clan Basher | 4RR | Creature — Cyclops Warrior | Double strike, trample Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/2 |
Merfolk Raiders | 1U | Creature — Merfolk Soldier | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/3 |
Ivory Guardians | 4WW | Creature — Giant Cleric | Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. 3/3 |
Zephyr Net | 1U | Enchantment — Aura | Enchant creature Enchanted creature has defender and flying. |
Affa Protector | 2W | Creature — Human Soldier Ally | Vigilance 1/4 |
Alaborn Grenadier | WW | Creature — Human Soldier | Vigilance 2/2 |
Alert Shu Infantry | 2W | Creature — Human Soldier | Vigilance 2/2 |
Ardent Militia | 4W | Creature — Human Soldier | Vigilance 2/5 |
Standing Troops | 2W | Creature — Human Soldier | Vigilance 1/4 |