M:tG card similarity search
4BG · Legendary Planeswalker — Garruk
[0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample." Loyalty 5
Name | Mana | Type | Text |
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Uktabi Faerie | 1G | Creature — Faerie | Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. 1/1 |
Guul Draz Overseer | 4BB | Creature — Vampire | Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4 |
Ebony Treefolk | 1BG | Creature — Treefolk | {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. 3/3 |
Bribe Taker | 5G | Creature — Rhino Warrior | Trample When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. 6/6 |
Flowstone Kavu | 2R | Creature — Kavu | Menace (This creature can't be blocked except by two or more creatures.) {R}: Flowstone Kavu gets +1/-1 until end of turn. 2/3 |
Rousing of Souls | 2W | Sorcery | Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. |
Boneyard Desecrator | 3B | Creature — Zombie Mercenary | Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) 3/4 |
Plea for Power | 3U | Sorcery | Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. |
Sylvan Smite | 1G | Instant | Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control. |
Genju of the Fields | W | Enchantment — Aura | Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |