Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Garth One-Eye

WUBRG · Legendary Creature — Human Wizard

{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.) 5/5

Similar cards

Color identity:
NameManaTypeText
Imoen, Mystic Trickster 2ULegendary Creature — Human Rogue Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3
Nashi, Illusion Gadgeteer 1BGULegendary Creature — Rat Rogue Menace, Ward {2} When Nashi enters the battlefield, secretly choose a card in your graveyard and conjure a duplicate of it into your hand. If the duplicate isn't a land card, it perpetually gains flash. 4/4
Clever Impersonator 2UUCreature — Shapeshifter You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. 0/0
Gollum, Obsessed Stalker 1BLegendary Creature — Halfling Horror Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. 1/1
Three Dreams 4WSorcery Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Dwarven Shrine 1RREnchantment Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Call to the Void 4BSorcery Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Haunting Apparition 1UBCreature — Spirit Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2
Prismatic Boon XWUInstant Choose a color. X target creatures gain protection from the chosen color until end of turn.
Echoing Calm 1WInstant Destroy target enchantment and all other enchantments with the same name as that enchantment.
Page 108