M:tG card similarity search
2U · Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Calming Licid | 2W | Creature — Licid | {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. 2/2 |
Hungering Hydra | XG | Creature — Hydra | Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) 0/0 |
Rogue's Gloves | 2 | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Bottle-Cap Blast | 4R | Instant | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Gaea's Will | Sorcery | Suspend 4—{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. | |
Brightflame | XRRWW | Sorcery | Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. |
Fathom Fleet Cutthroat | 3B | Creature — Human Pirate | When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/3 |
Shield of the Avatar | 1 | Artifact — Equipment | If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Dunerider Outlaw | BB | Creature — Human Rebel Rogue | Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
Creeping Bloodsucker | 1B | Creature — Vampire | At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. 1/2 |