M:tG card similarity search
2U · Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Drogskol Reinforcements | 3W | Creature — Spirit Soldier | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control. 2/2 |
Jared Carthalion, True Heir | RGW | Legendary Creature — Human Warrior | When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. 3/3 |
Losheel, Clockwork Scholar | 2W | Legendary Creature — Elephant Artificer | Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/4 |
Palliation Accord | 3WU | Enchantment | Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord. Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. |
Opal-Eye, Konda's Yojimbo | 1WW | Legendary Creature — Fox Samurai | Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. 1/4 |
Heal | W | Instant | Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep. |
Swift Maneuver | 1W | Instant | Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep. |
Goblin Legionnaire | RW | Creature — Goblin Soldier | {R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn. 2/2 |
Ursine Fylgja | 4W | Creature — Spirit Bear | Ursine Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. {2}{W}: Put a healing counter on Ursine Fylgja. 3/3 |
Outfitted Jouster | 2BR | Creature — Human Knight | When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster. If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster. 2/2 |