Card Codex

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17 May 2024: Card library updated.

Gaseous Form

2U · Enchantment — Aura

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Illusionary Mask 2Artifact {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Garza Zol, Plague Queen 4UBRLegendary Creature — Vampire Noble Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card. 5/5
Sphere of Duty 3WEnchantment If a green source would deal damage to you, prevent 2 of that damage.
Phyrexian Negator 2BCreature — Phyrexian Horror Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. 5/5
Repercussion 1RREnchantment Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
Cover of Winter 2WSnow Enchantment Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {S}: Put an age counter on Cover of Winter.
Sphere of Truth 3WEnchantment If a white source would deal damage to you, prevent 2 of that damage.
Snapping Sailback 4GCreature — Dinosaur Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) 4/4
Sphere of Law 3WEnchantment If a red source would deal damage to you, prevent 2 of that damage.
Sphere of Grace 3WEnchantment If a black source would deal damage to you, prevent 2 of that damage.
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