M:tG card similarity search
2U · Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Alexi's Cloak | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Yavimaya's Embrace | 5GUU | Enchantment — Aura | Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample. |
Grounded | 1G | Enchantment — Aura | Enchant creature Enchanted creature loses flying. |
Keldon Mantle | 1R | Enchantment — Aura | Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn. |
Forbidden Crypt | 3BB | Enchantment | If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. |
Mogg Maniac | 1R | Creature — Goblin | Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker. 1/1 |
Red Sun's Zenith | XR | Sorcery | Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. |
Dryad's Favor | G | Enchantment — Aura | Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.) |
Fishliver Oil | 1U | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.) |
Surge of Salvation | W | Instant | You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn. |