Card Codex

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17 May 2024: Card library updated.

Gate Hound

2W · Creature — Dog

Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1

Similar cards

Color identity:
NameManaTypeText
Squad Captain 4WCreature — Human Soldier Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2
True-Faith Censer 2Artifact — Equipment Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Shadow Lance WEnchantment — Aura Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn.
Scuttlegator 4G/UG/UCreature — Crab Turtle Crocodile Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. 6/6
Expedition Diviner 3UCreature — Merfolk Wizard Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." 3/2
Aysen Highway 3WWWEnchantment White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Mudbrawler Cohort 1RCreature — Goblin Warrior Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. 1/1
Benthic Giant 5UCreature — Giant Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5
Pouncing Lynx 1WCreature — Cat As long as it's your turn, Pouncing Lynx has first strike. 2/1
Oculus Whelp 3UCreature — Phyrexian Dragon Flying As long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card." 3/2
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