Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gate Smasher

3 · Artifact — Equipment

Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3}

Similar cards

Color identity:
NameManaTypeText
Supernatural Rescue 3WEnchantment — Aura This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
Citywide Bust 1WWSorcery Destroy all creatures with toughness 4 or greater.
Lord of Atlantis UUCreature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Ghost-Lit Nourisher 2GCreature — Spirit {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. 2/1
Staggering Insight WUEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
Mystic Penitent WCreature — Human Nomad Mystic Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. 1/1
Stoneforge Masterwork 1Artifact — Equipment Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
Built to Smash RInstant Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Spectral Hunt-Caller 4GCreature — Wolf Spirit {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4
Ludevic's Abomination Creature — Lizard Horror Trample 13/13
Page 88