M:tG card similarity search
· Land — Forest Gate
Gate to Manorborn enters the battlefield tapped. {3}{G}, {T}: Seek a nonland card. Activate only once. {T}: Add {G}.
Name | Mana | Type | Text |
---|---|---|---|
Sparring Mummy | 3W | Creature — Zombie | When Sparring Mummy enters the battlefield, untap target creature. 3/3 |
Empowered Autogenerator | 4 | Artifact | Empowered Autogenerator enters the battlefield tapped. {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator. |
Nezumi Informant | 1B | Creature — Rat Rogue | When Nezumi Informant enters the battlefield, each opponent discards a card. 1/1 |
Grey Havens Navigator | 2U | Creature — Elf Pilot | Flash When Grey Havens Navigator enters the battlefield, scry 1. 3/2 |
Screeching Skaab | 1U | Creature — Zombie | When Screeching Skaab enters the battlefield, mill two cards. 2/1 |
Wailing Ghoul | 1B | Creature — Zombie | When Wailing Ghoul enters the battlefield, mill two cards. 1/3 |
Sphinx Mindbreaker | 5UU | Creature — Sphinx | Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. 6/6 |
Vendilion Clique | 1UU | Legendary Creature — Faerie Wizard | Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1 |
Biting-Palm Ninja | 2B | Creature — Human Ninja | Ninjutsu {2}{B} Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. 3/3 |
Proficient Pyrodancer | 2R | Creature — Human Performer | When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. 2/3 |