Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gate to Phyrexia

BB · Enchantment

Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.

Similar cards

Color identity:
NameManaTypeText
Release 4RWSorcery Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)
Calming Verse 3GSorcery Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Phyrexian Bloodstock 4BCreature — Phyrexian Zombie When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. 3/3
Stingblade Assassin 3BCreature — Faerie Assassin Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1
Oaken Siren 1UArtifact Creature — Siren Pirate Flying, vigilance {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. 1/2
Aerial Toastmaster 3WArtifact Creature — Cyborg Rigger Flying {3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 3/2
Decree of Pain 6BBSorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Sever Soul 3BBSorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Witchbane Orb 4Artifact When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
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