M:tG card similarity search
6 · Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Trace of Abundance | R/WG | Enchantment — Aura | Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
Infinite Hourglass | 4 | Artifact | At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. |
Handcuffs | 3BB | Enchantment | As Handcuffs enters the battlefield, choose a player. When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents. |
Animate Spell | U | Enchantment — Aura | Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it. |
Gleeful Sabotage | 1G | Sorcery | Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Run Out of Town | 3U | Instant | The owner of target nonland permanent puts it on the top or bottom of their library. |
Disenchant | 1W | Instant | Destroy target artifact or enchantment. |
Naturalize | 1G | Instant | Destroy target artifact or enchantment. |
Nature's Chant | 1G/W | Instant | Destroy target artifact or enchantment. |
Bear Down | 1G | Sorcery — Adventure | Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |