M:tG card similarity search
2G · Creature — Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2
Name | Mana | Type | Text |
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Noxious Groodion | 2B | Creature — Beast | Deathtouch 2/2 |
Lashwrithe | 4 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.) |
Bladetusk Boar | 3R | Creature — Boar | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/2 |
Daybreak Coronet | WW | Enchantment — Aura | Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) |
Kraul Warrior | 1G | Creature — Insect Warrior | {5}{G}: Kraul Warrior gets +3/+3 until end of turn. 2/2 |
Fleetfoot Dancer | 1RGW | Creature — Elf Druid | Trample, lifelink, haste 4/4 |
Rampaging Brontodon | 5GG | Creature — Dinosaur | Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. 7/7 |
Mesmerizing Benthid | 3UU | Creature — Octopus | When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. 4/5 |
Arboretum Elemental | 7GG | Creature — Elemental | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) 7/5 |
Vodalian Mindsinger | 1UU | Creature — Merfolk Wizard | Kicker {1}{R} and/or {1}{G} Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. 2/2 |