Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gatekeeper of Malakir

BB · Creature — Vampire Warrior

Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. 2/2

Similar cards

Color identity:
NameManaTypeText
Bloodied Ghost 1W/BW/BCreature — Spirit Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. 3/3
Zephyrim 3WCreature — Human Warrior Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 3/3
Venerated Loxodon 4WCreature — Elephant Cleric Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. 4/4
Myr Custodian 3Artifact Creature — Myr When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3
Ivy Elemental XGCreature — Elemental Ivy Elemental enters the battlefield with X +1/+1 counters on it. 0/0
Muse Drake 3UCreature — Drake Flying When Muse Drake enters the battlefield, draw a card. 1/3
Etched Monstrosity 5Artifact Creature — Phyrexian Golem Etched Monstrosity enters the battlefield with five -1/-1 counters on it. {W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. 10/10
Goblin Deathraiders BRCreature — Goblin Warrior Trample 3/1
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Standstill 1UEnchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Page 138