M:tG card similarity search
2U · Creature — Vedalken Rogue
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Tin Street Dodger | R | Creature — Goblin Rogue | Haste {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. 1/1 |
Okiba-Gang Shinobi | 3BB | Creature — Rat Ninja | Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. 3/2 |
Audacious Infiltrator | 1W | Creature — Dwarf Rogue | Audacious Infiltrator can't be blocked by artifact creatures. 3/1 |
Orzhov Racketeers | 4B | Creature — Human Rogue | Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 3/2 |
The Lux Foundation Library | Plane — The Library | Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.) | |
Impaler Shrike | 2UU | Creature — Phyrexian Bird | Flying Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. 3/1 |
Virtus the Veiled | 2B | Legendary Creature — Azra Assassin | Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up. 1/1 |
Hooded Horror | 4B | Creature — Horror | Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4 |
Tovolar, the Midnight Scourge | Legendary Creature — Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4 | |
Head Banger | Artifact — Contraption | Whenever you crank Head Banger, target creature must be blocked this turn if able. |