Card Codex

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17 May 2024: Card library updated.

Gauntlets of Chaos

5 · Artifact

{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

Similar cards

Color identity:
NameManaTypeText
Disperse 1UInstant Return target nonland permanent to its owner's hand.
Steam Clean 1USorcery — Adventure Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Void Snare USorcery Return target nonland permanent to its owner's hand.
Lost to Legend WWInstant Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Orcish Paratroopers 2RCreature — Orc Paratrooper When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up. 4/4
Ruin Ghost 1WCreature — Spirit {W}, {T}: Exile target land you control, then return it to the battlefield under your control. 1/1
Trench Behemoth 5UUCreature — Kraken Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. 7/7
Felidar Guardian 3WCreature — Cat Beast When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. 1/4
Fragment Reality WInstant Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
Devoted Caretaker WCreature — Human Cleric {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. 1/2
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