M:tG card similarity search
2W · Creature — Human Soldier
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Greymond, Avacyn's Stalwart | 2WW | Legendary Creature — Human Soldier | As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. 3/4 |
Adriana, Captain of the Guard | 3RW | Legendary Creature — Human Knight | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) 4/4 |
Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
Bishop's Soldier | 1W | Creature — Vampire Soldier | Lifelink 2/2 |
Full Moon's Rise | 1G | Enchantment | Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. |
Diregraf Captain | 1UB | Creature — Zombie Soldier | Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. 2/2 |
Neighborhood Guardian | 1W | Creature — Unicorn | Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. 2/2 |
Mesa Lynx | 1W | Creature — Cat | As long as it's not your turn, Mesa Lynx gets +0/+2. 2/1 |
Kird Ape | R | Creature — Ape | Kird Ape gets +1/+2 as long as you control a Forest. 1/1 |
Auriok Glaivemaster | W | Creature — Human Soldier | As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. 1/1 |