M:tG card similarity search
1B · Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Gaea's Cradle | Legendary Land | {T}: Add {G} for each creature you control. | |
| Collector's Cage | 1W | Artifact | Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. |
| Valeron Wardens | 2G | Creature — Human Monk | Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. 1/3 |
| Shidako, Broodmistress | Legendary Creature — Snake Shaman | {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. 3/3 | |
| Noxious Hydra Breath | Sorcery | Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature. | |
| Unconventional Tactics | 2W | Sorcery | Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand. |
| Brokers Confluence | 2GWU | Instant | Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability. |
| Leonin Lightscribe | 1W | Creature — Cat Cleric | Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn. 2/2 |
| Curse of Echoes | 4U | Enchantment — Aura Curse | Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control. |
| Dawn Charm | 1W | Instant | Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you. |