M:tG card similarity search
1B · Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Artful Dodge | U | Sorcery | Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Treefolk Seedlings | 2G | Creature — Treefolk | Treefolk Seedlings's toughness is equal to the number of Forests you control. 2/* |
| Frilled Oculus | 1U | Creature — Homunculus | {1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn. 1/3 |
| Fourth Bridge Prowler | B | Creature — Human Rogue | When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. 1/1 |
| Big Boa Constrictor | 3B | Host Creature — Snake | When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. 1/2 |
| Ashnod's Battle Gear | 2 | Artifact | You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. |
| Syndicate Guildmage | WB | Creature — Human Cleric | {1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. 2/2 |
| Basking Rootwalla | G | Creature — Lizard | {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1 |
| Blazing Rootwalla | R | Creature — Lizard | {R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1 |
| Ancestral Katana | 1W | Artifact — Equipment | Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |