M:tG card similarity search
5 · Artifact Creature — Construct
Gearsmith Guardian gets +2/+0 as long as you control a blue creature. 3/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Battlefield Percher | 3BB | Creature — Bird | Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. 2/2 |
| Viridian Betrayers | 1GG | Creature — Phyrexian Elf Warrior | Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 3/1 |
| Ramses, Assassin Lord | 2UB | Legendary Creature — Human Assassin | Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4 |
| Highspire Infusion | 1G | Instant | Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). |
| Jacques le Vert | 1RGW | Legendary Creature — Human Warrior | Green creatures you control get +0/+2. 3/2 |
| Fan Favorite | 3B | Creature — Human Rogue | Assist (Another player can pay up to {3} of this spell's cost.) {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability. 2/2 |
| Screeching Phoenix | 4RR | Creature — Phoenix | Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4 |
| Pendelhaven Elder | 1G | Creature — Elf Shaman | {T}: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1 |
| Short Circuit | 1U | Enchantment — Aura | Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying. |
| Dúnedain Blade | 1W | Artifact — Equipment | Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |