M:tG card similarity search
5 · Artifact Creature — Construct
Gearsmith Guardian gets +2/+0 as long as you control a blue creature. 3/5
Name | Mana | Type | Text |
---|---|---|---|
Bloodbraid Marauder | 1R | Creature — Human Berserker | Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1 |
Geist of the Lonely Vigil | 1W | Creature — Spirit Cleric | Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. 2/3 |
Cairn Wanderer | 4B | Creature — Shapeshifter | Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4 |
Spiked Ripsaw | 2G | Artifact — Equipment | Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Tangle Hulk | 5 | Artifact Creature — Phyrexian Beast | {2}{G}: Regenerate Tangle Hulk. 5/3 |
Hamlet Captain | 1G | Creature — Human Warrior | Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2 |
Crovax, Ascendant Hero | 4WW | Legendary Creature — Human Noble | Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. 4/4 |
Foundry Hornet | 3B | Creature — Insect | Flying When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. 2/3 |
Essence Leak | U | Enchantment — Aura | Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." |
Amber Prison | 4 | Artifact | You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. |