M:tG card similarity search
5 · Artifact Creature — Construct
Gearsmith Guardian gets +2/+0 as long as you control a blue creature. 3/5
Name | Mana | Type | Text |
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Wildheart Invoker | 2GG | Creature — Elf Shaman | {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3 |
Phantasmal Mount | 1U | Creature — Illusion Horse | Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. 1/1 |
Sword of Dungeons & Dragons | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2} |
Dust Corona | R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. |
Deathgorge Scavenger | 2G | Creature — Dinosaur | Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. 3/2 |
Canyon Wildcat | 1R | Creature — Cat | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1 |
Alley Strangler | 2B | Creature — Aetherborn Rogue | Menace 2/3 |
Chaotic Strike | 1R | Instant | Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. |
Resistance Reunited | 1W | Instant | Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. |
Sword of Light and Shadow | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} |