Card Codex

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17 May 2024: Card library updated.

Geist of the Lonely Vigil

1W · Creature — Spirit Cleric

Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. 2/3

Similar cards

Color identity:
NameManaTypeText
Ophidian 2UCreature — Snake Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. 1/3
Tide Skimmer 3UCreature — Drake Flying Whenever you attack with two or more creatures with flying, draw a card. 2/3
Midnight Recovery 3BSorcery Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Devious Cover-Up 2UUInstant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Retrieve Prey 1GSorcery — Adventure Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
Exploding Borders 2RGSorcery Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
Disentomb BSorcery Return target creature card from your graveyard to your hand.
Deathly Ride 1BSorcery — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Bind Spirit 1BInstant — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
Alter Fate 1BSorcery — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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